Now that I’ve shaken off the last of the jet lag, I thought I would sit down and quickly write up my thoughts on GDC 2017 in San Francisco this year.
It is always amazing to walk around the different buildings of the Moscone Center and cross thousands of people wearing the GDC badge, rushing from one hotel lobby to another to attend “back to back meetings” all day long! It gives a very positive feeling about the state of our dynamic industry. San Francisco is invaded by a massive crowd of professionals from all around the world gathered for the annual game feast! It seems that 2016 was a good year for the mobile industry. This year everybody is searching for the new Pokemon or Clash Royale.
Unfortunately, I didn’t have enough time to attend any of the conference lectures. But this year was different from previous years. This year, instead of meeting with business developers, I arranged all my meetings only with people in charge of production (COOs and CTOs). Rather than desperately trying to sell our services, I proposed the topics of the meetings to be about production methodology. I introduced our unique lean production approach, and it led to very productive conversations about what our methodology can change in production and why it allows for creating better quality products with more visibility and motivation for the team and the client.
The outcome was very instructive. Unsurprisingly, many production teams in our industry are using agile techniques to create games. However, none are breaking down their user stories into one-day tasks. Very few have standards like ours. Overall, the discussions were productive and informative for both parties. A great success!